Monday, April 10, 2017

On Full Blast - Revisited

Addressing the feedback on this character.
Reworked quite a bit.
Some light work to the head and ear.
New hair style.
New Low poly for the jacket
and probably the most obvious is the materials were redone from scratch.

Friday, November 4, 2016

On Full Blast - Character

Here are some progression shots of a character that I made for fun.
Unfortunately I don't have any of the initial concept sketches I did.

Sculpt:
Low:
Substance:
UE4:
SktechFab:
It was a fun project overall and I'm decently happy with how she turned out.

I probably should have payed closer attention to the value structure I developed in the concepting phase, it read a lot better and wasn't as "Loud". 

Since this was my first time working in Substance Painter for the whole texturing process I kinda went a bit nuts trying crazy colors and stuff. 

I would like to revisit her hair, possibly try some new styles, I would probably reconsider full neon/highlighter colors for her outfit and I would like to add way more silhouette to the fur on the jacket.

Wednesday, February 10, 2016

Monday, March 23, 2015

Concept - Stereo Soul

Ahhh what year is it. Since the studio shut down and going freelance I've had a bit more time to work on my own personal art. I'm pretty psyched about that!
This is new guy I made to go along with Junk Head.

Friday, March 22, 2013

Concept - An Audience with the Grand Calculator

I've been concepting more and more lately since I do nothing but 3D at work these days.

I've been trying to design a space for some sort of ancient wizard-like mathematician. I might try some other ideas out later or expand on this one in the future.

Thursday, March 7, 2013

Raichu! - Concept

Raichu redesign (n_n)b!
It's been a while since I've posted. Super busy this last month. I have a bunch of half finished paintings and meshes I want to jump on once this crunch is over.

Wednesday, December 12, 2012

Ghost in the Forest - concept

This was so much fun to do! I'll have a couple days off work soon so I'm gonna try to get some stuff more up on my blog.

Wednesday, December 5, 2012

I am terrified of sea creatures: Seahorse

I was asked to concept a seahorse, a paint-over from a mesh. This was the end result. Getting reference was harder than usual. Sea creatures really creep me out. Honestly, this is what comes to mind when someone says seahorse to me. Probably about the size of a giraffe and super poisonous.

Sunday, November 4, 2012

Aldamont - Concept


I don't normally do character art but I love doing it. This guy is kinda cool. He is part of a world I've been coming up with in my free time that ties into my more recent work. I'll probably model him when I get the urge to do some character modeling.

Thursday, October 25, 2012

Tower - Texturing Progress

Still going on this.
The banners will use 3 different opacity maps to add more variety.

Friday, October 12, 2012

Tower - Early Render/Texturing

 It's been a long time since I last updated but I have been working on things!~

I've been slowly working on this scene whenever I have a lot free time, the process has been pretty iterative. I'm pretty far from finished but I've been having a lot of fun with it so I'm in not in a rush.
Also I've been doing a basic armory that has become part of a larger project that involves the previous scene. These are really fun and quick for when I don't have much time for a lot of back and forth on the environment.

Friday, August 31, 2012

The Tower of King Osric - Wall Texturing End Cap

I don't like the compression that blogspot upload is giving me so I'm gonna try to use my own webhost for images.