Monday, January 21, 2019

Pumpkins: Arcade Pumpkin Picking Action - Introduction




I've been working on building a game called "Pumpkins" in UE4 for quite a bit now. The art is still in a fairly early state but I'd like to talk about the basic idea and gameplay systems. The idea is pretty simple. Your goal is to collect all the pumpkins in a specific area and drop them off in the designated drop off zone.



There are some creatures that will patrol each area. The player's goal is to avoid them while collecting the pumpkins.



Any contact with the enemies will cause the player to drop all their pumpkins and flee from the area. They will have to try the course again.
The game is simple in its design but I've had an awesome time putting together all the systems that make it work. Everything was done with blueprint. I plan on continuing work on this project as well as documenting some of the cooler systems on this blog.

Thursday, January 10, 2019

Old Creature Drawings

These were some old sketches of creatures I was asked to draw. Each creature was designed as pair with a starter and leveled up version. Pretty fun.

Monday, April 10, 2017

On Full Blast - Revisited

Addressing the feedback on this character.
Reworked quite a bit.
Some light work to the head and ear.
New hair style.
New Low poly for the jacket
and probably the most obvious is the materials were redone from scratch.

Friday, November 4, 2016

On Full Blast - Character

Here are some progression shots of a character that I made for fun.
Unfortunately I don't have any of the initial concept sketches I did.

Sculpt:
Low:
Substance:
UE4:
SktechFab:
It was a fun project overall and I'm decently happy with how she turned out.

I probably should have payed closer attention to the value structure I developed in the concepting phase, it read a lot better and wasn't as "Loud". 

Since this was my first time working in Substance Painter for the whole texturing process I kinda went a bit nuts trying crazy colors and stuff. 

I would like to revisit her hair, possibly try some new styles, I would probably reconsider full neon/highlighter colors for her outfit and I would like to add way more silhouette to the fur on the jacket.

Monday, March 23, 2015

Concept - Stereo Soul

Ahhh what year is it. Since the studio shut down and going freelance I've had a bit more time to work on my own personal art. I'm pretty psyched about that!
This is new guy I made to go along with Junk Head.

Friday, March 22, 2013

Concept - An Audience with the Grand Calculator

I've been concepting more and more lately since I do nothing but 3D at work these days.

I've been trying to design a space for some sort of ancient wizard-like mathematician. I might try some other ideas out later or expand on this one in the future.

Thursday, March 7, 2013

Raichu! - Concept

Raichu redesign (n_n)b!
It's been a while since I've posted. Super busy this last month. I have a bunch of half finished paintings and meshes I want to jump on once this crunch is over.

Wednesday, December 12, 2012

Ghost in the Forest - concept

This was so much fun to do! I'll have a couple days off work soon so I'm gonna try to get some stuff more up on my blog.

Wednesday, December 5, 2012

I am terrified of sea creatures: Seahorse

I was asked to concept a seahorse, a paint-over from a mesh. This was the end result. Getting reference was harder than usual. Sea creatures really creep me out. Honestly, this is what comes to mind when someone says seahorse to me. Probably about the size of a giraffe and super poisonous.

Sunday, November 4, 2012

Aldamont - Concept


I don't normally do character art but I love doing it. This guy is kinda cool. He is part of a world I've been coming up with in my free time that ties into my more recent work. I'll probably model him when I get the urge to do some character modeling.

Thursday, October 25, 2012

Tower - Texturing Progress

Still going on this.
The banners will use 3 different opacity maps to add more variety.