Sunday, November 4, 2012
Aldamont - Concept
I don't normally do character art but I love doing it. This guy is kinda cool. He is part of a world I've been coming up with in my free time that ties into my more recent work. I'll probably model him when I get the urge to do some character modeling.
Thursday, October 25, 2012
Friday, October 12, 2012
Tower - Early Render/Texturing
I've been slowly working on this scene whenever I have a lot free time, the process has been pretty iterative. I'm pretty far from finished but I've been having a lot of fun with it so I'm in not in a rush.
Also I've been doing a basic armory that has become part of a larger project that involves the previous scene. These are really fun and quick for when I don't have much time for a lot of back and forth on the environment.
Friday, August 31, 2012
The Tower of King Osric - Wall Texturing End Cap
I don't like the compression that blogspot upload is giving me so I'm gonna try to use my own webhost for images.
Tuesday, August 28, 2012
The Tower of King Osric - Wall Texturing
Long time since I updated. This is a texture I painted for a wall. 1024x1024. I love hand painting stuff.
Tuesday, July 24, 2012
Friday, June 15, 2012
Wednesday, June 13, 2012
The Tower of King Osric - What started as a simple test.
So I started doing some simple things just to kinda test run a pipeline and I ended up getting a bit carried away. I'll be back on concepting things soon.
Sunday, May 20, 2012
Wednesday, May 16, 2012
Tuesday, May 15, 2012
The Tower of King Osric - Shields
Shields. Two sizes, which reminds me to post my weapons size chart when I finish the last one.
The tower shield is called The Ghost Hull. I wanted them to look really really solid. The first few designs I did had the bladed edges like most of the weapons but it made them feel flimsy. I ended up going for the more "bashy" look of the mace. One more weapon (maybe two, I really like making tons of work for myself) to go, then on to the vehicles.
Sunday, May 13, 2012
The Tower of King Osric - Katana and Spear Concept
Simpler design for this one. I think in total there will be 6 weapons, 2 shield, 2 vehicles, and 2 soldier types.
An enormous amount but I think it's worth doing. I've been having a lot of fun painting these.
An enormous amount but I think it's worth doing. I've been having a lot of fun painting these.
Wednesday, May 9, 2012
Monday, May 7, 2012
Thursday, May 3, 2012
The Tower of King Osric - Bastard Sword Concept
Concept for one of the many weapons that will be scattered around the tower. One of the reasons I've been really excited for this project is that it gives me a chance to create an array of quicker assets with a general goal/style/color palette in mind.
Updated the hilt.
Updated the blade.
Friday, April 27, 2012
The Tower of King Osric - Concept *UPDATED
This is scene I've wanted to do for quite some time. It's based off a Samurai Jack Episode: Jack and The Three Archers. I've already done some production art for the scattered armors, weapons and rock formations. I'll post them when I gather them all together.
Updated: Added some snow to the tower.
Thursday, April 19, 2012
Abandoned Security Checkpoint - FAQ
So I've gotten a couple of questions regarding the materials that I used for this project.
The materials are very, very standard as UDK goes. Screen cap below.
So to give a basic overview I have a diffuse with a reflection lerped into it and basic normal and spec with some control values for instances.
Most every object uses this set up with exception for the glass eyes, sky and other odds and ends.
As far as the ink on the object silhouettes I'm using the sobel edge detector posted on the UDN website.
http://udn.epicgames.com/Three/DevelopmentKitGemsSobelEdgeDetection.html
Most of the look and feel is obtained through texturing and lighting.
If anyone else has any questions please ask in the comments!
The materials are very, very standard as UDK goes. Screen cap below.
So to give a basic overview I have a diffuse with a reflection lerped into it and basic normal and spec with some control values for instances.
Most every object uses this set up with exception for the glass eyes, sky and other odds and ends.
As far as the ink on the object silhouettes I'm using the sobel edge detector posted on the UDN website.
http://udn.epicgames.com/Three/DevelopmentKitGemsSobelEdgeDetection.html
Most of the look and feel is obtained through texturing and lighting.
If anyone else has any questions please ask in the comments!
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