Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, January 21, 2019

Pumpkins: Arcade Pumpkin Picking Action - Introduction




I've been working on building a game called "Pumpkins" in UE4 for quite a bit now. The art is still in a fairly early state but I'd like to talk about the basic idea and gameplay systems. The idea is pretty simple. Your goal is to collect all the pumpkins in a specific area and drop them off in the designated drop off zone.



There are some creatures that will patrol each area. The player's goal is to avoid them while collecting the pumpkins.



Any contact with the enemies will cause the player to drop all their pumpkins and flee from the area. They will have to try the course again.
The game is simple in its design but I've had an awesome time putting together all the systems that make it work. Everything was done with blueprint. I plan on continuing work on this project as well as documenting some of the cooler systems on this blog.

Monday, April 10, 2017

On Full Blast - Revisited

Addressing the feedback on this character.
Reworked quite a bit.
Some light work to the head and ear.
New hair style.
New Low poly for the jacket
and probably the most obvious is the materials were redone from scratch.

Wednesday, February 10, 2016

Friday, October 12, 2012

Tower - Early Render/Texturing

 It's been a long time since I last updated but I have been working on things!~

I've been slowly working on this scene whenever I have a lot free time, the process has been pretty iterative. I'm pretty far from finished but I've been having a lot of fun with it so I'm in not in a rush.
Also I've been doing a basic armory that has become part of a larger project that involves the previous scene. These are really fun and quick for when I don't have much time for a lot of back and forth on the environment.

Friday, August 31, 2012

The Tower of King Osric - Wall Texturing End Cap

I don't like the compression that blogspot upload is giving me so I'm gonna try to use my own webhost for images.

Tuesday, August 28, 2012

The Tower of King Osric - Wall Texturing

Long time since I updated. This is a texture I painted for a wall. 1024x1024. I love hand painting stuff.

Friday, June 15, 2012

The Tower of King Osric - Test Update



I got some friends suggested I add some silhouette to the handle.
ANNNNYWAY. Back to concepting.

Wednesday, June 13, 2012

The Tower of King Osric - What started as a simple test.

So I started doing some simple things just to kinda test run a pipeline and I ended up getting a bit carried away. I'll be back on concepting things soon.

Thursday, April 19, 2012

Abandoned Security Checkpoint - FAQ

So I've gotten a couple of questions regarding the materials that I used for this project.
The materials are very, very standard as UDK goes. Screen cap below.
So to give a basic overview I have a diffuse with a reflection lerped into it and basic normal and spec with some control values for instances.
Most every object uses this set up with exception for the glass eyes, sky and other odds and ends.
As far as the ink on the object silhouettes I'm using the sobel edge detector posted on the UDN website.
http://udn.epicgames.com/Three/DevelopmentKitGemsSobelEdgeDetection.html

Most of the look and feel is obtained through texturing and lighting.
If anyone else has any questions please ask in the comments!

Tuesday, April 17, 2012

Abandoned Security Checkpoint - Closing


So, I'm pretty happy with how this came out in the end. I ended up removing a few assets that I had made because the scene was starting to feel cluttered. The texturing style of Borderlands is one of my favorite styles to paint so I had a lot of fun doing this piece.
I did a simple day and night matinee system to go with it.


Nothing too complicated but I like the see how environments transition though different lighting.
Also a very special thanks to all my friends who helped me on this one with ideas and critiques. Especially
Marisa Ainsworth
Josh Dampman
Udell Infante
Marcel Mercado
and Uber-props to Sean Couture for those sweet sweet graffiti he made for me.

I'll have more shots of this one in the completed projects section.

Friday, April 13, 2012

Abandoned Security Checkpoint - So close yet so far


Very little progress :( 
Rakk sign for Sean
The closer I get to finishing, the more I want to do with it.

Wednesday, April 11, 2012

Abandoned Security Checkpoint - Stay on target

I'm coming close to the end of this project.
The Edge shader is destroying my poor antennae in the background.
I have a few more props to make here and there. I need to do a some foliage and some extra terrain materials/meshs as well.
I kinda don't like the awnings right now, but we'll see how I feel later.

Monday, April 9, 2012

Abandoned Security Checkpoint - More Texturing/Materials - WIP





So tiledshot basically kills my sobel edge detection since it's based off the screen resolution.
I have a bunch more textures to do but all the big ones are done. After all this is set up I would like to do a sky matinee for the scene and make a video of the lighting changes.

Wednesday, April 4, 2012

Abandoned Security Checkpoint - UDK Materials Test

Did a quick test to see how some of the finished materials would turn out in UDK. I'm about 75% done on the textures but I didn't feel like bringing a lot of them in for time reasons.

Wednesday, March 21, 2012

Abandoned Security Checkpoint - BTW I'm texturing!

I keep forgetting/getting too sleepy to update my progress but I've actually completed all the high poly/low, uvs and projection and moved on to texturing! First piece. One of about twelve or so assets.

Sunday, February 19, 2012

Scrapped Design

I was coming up with designs for my next project. I want to do a borderlands fan piece. This was a design for an Iridian weapon that was to be attached to an outpost check point for the Dahl corporation.
I decided it wouldn't mesh well with the overall style so I'm going to start over. It was fun while it lasted.

Monday, February 13, 2012

Crypt of the Vanquished Watchers - Engine Stills (THE FIRE MOVES IN GAME)








So there it is. I'll probably go back and forth on this one but it's effectively done. I'm really excited to start concepting my next idea! Thanks for everyone's support along the way.

Friday, February 10, 2012