Wednesday, December 12, 2012

Ghost in the Forest - concept

This was so much fun to do! I'll have a couple days off work soon so I'm gonna try to get some stuff more up on my blog.

Wednesday, December 5, 2012

I am terrified of sea creatures: Seahorse

I was asked to concept a seahorse, a paint-over from a mesh. This was the end result. Getting reference was harder than usual. Sea creatures really creep me out. Honestly, this is what comes to mind when someone says seahorse to me. Probably about the size of a giraffe and super poisonous.

Sunday, November 4, 2012

Aldamont - Concept

I don't normally do character art but I love doing it. This guy is kinda cool. He is part of a world I've been coming up with in my free time that ties into my more recent work. I'll probably model him when I get the urge to do some character modeling.

Thursday, October 25, 2012

Tower - Texturing Progress

Still going on this.
The banners will use 3 different opacity maps to add more variety.

Friday, October 12, 2012

Tower - Early Render/Texturing

 It's been a long time since I last updated but I have been working on things!~

I've been slowly working on this scene whenever I have a lot free time, the process has been pretty iterative. I'm pretty far from finished but I've been having a lot of fun with it so I'm in not in a rush.
Also I've been doing a basic armory that has become part of a larger project that involves the previous scene. These are really fun and quick for when I don't have much time for a lot of back and forth on the environment.

Friday, August 31, 2012

The Tower of King Osric - Wall Texturing End Cap

I don't like the compression that blogspot upload is giving me so I'm gonna try to use my own webhost for images.

Tuesday, August 28, 2012

The Tower of King Osric - Wall Texturing

Long time since I updated. This is a texture I painted for a wall. 1024x1024. I love hand painting stuff.

Tuesday, July 24, 2012

Friday, June 15, 2012

The Tower of King Osric - Test Update

I got some friends suggested I add some silhouette to the handle.
ANNNNYWAY. Back to concepting.

Wednesday, June 13, 2012

The Tower of King Osric - What started as a simple test.

So I started doing some simple things just to kinda test run a pipeline and I ended up getting a bit carried away. I'll be back on concepting things soon.

Tuesday, May 15, 2012

The Tower of King Osric - Shields

Shields. Two sizes, which reminds me to post my weapons size chart when I finish the last one.
The tower shield is called The Ghost Hull. I wanted them to look really really solid. The first few designs I did had the bladed edges like most of the weapons but it made them feel flimsy. I ended up going for the more "bashy" look of the mace. One more weapon (maybe two, I really like making tons of work for myself) to go, then on to the vehicles.

Sunday, May 13, 2012

The Tower of King Osric - Katana and Spear Concept

Simpler design for this one. I think in total there will be 6 weapons, 2 shield, 2 vehicles, and 2 soldier types.
An enormous amount but I think it's worth doing. I've been having a lot of fun painting these.

Wednesday, May 9, 2012

Thursday, May 3, 2012

The Tower of King Osric - Bastard Sword Concept

Concept for one of the many weapons that will be scattered around the tower. One of the reasons I've been really excited for this project is that it gives me a chance to create an array of quicker assets with a general goal/style/color palette in mind.

Updated the hilt.
Updated the blade.

Friday, April 27, 2012

The Tower of King Osric - Concept *UPDATED

This is scene I've wanted to do for quite some time. It's based off a Samurai Jack Episode: Jack and The Three Archers. I've already done some production art for the scattered armors, weapons and rock formations. I'll post them when I gather them all together.

Updated: Added some snow to the tower. 

Thursday, April 19, 2012

Abandoned Security Checkpoint - FAQ

So I've gotten a couple of questions regarding the materials that I used for this project.
The materials are very, very standard as UDK goes. Screen cap below.
So to give a basic overview I have a diffuse with a reflection lerped into it and basic normal and spec with some control values for instances.
Most every object uses this set up with exception for the glass eyes, sky and other odds and ends.
As far as the ink on the object silhouettes I'm using the sobel edge detector posted on the UDN website.

Most of the look and feel is obtained through texturing and lighting.
If anyone else has any questions please ask in the comments!

Tuesday, April 17, 2012

Abandoned Security Checkpoint - Closing

So, I'm pretty happy with how this came out in the end. I ended up removing a few assets that I had made because the scene was starting to feel cluttered. The texturing style of Borderlands is one of my favorite styles to paint so I had a lot of fun doing this piece.
I did a simple day and night matinee system to go with it.

Nothing too complicated but I like the see how environments transition though different lighting.
Also a very special thanks to all my friends who helped me on this one with ideas and critiques. Especially
Marisa Ainsworth
Josh Dampman
Udell Infante
Marcel Mercado
and Uber-props to Sean Couture for those sweet sweet graffiti he made for me.

I'll have more shots of this one in the completed projects section.

Friday, April 13, 2012

Abandoned Security Checkpoint - So close yet so far

Very little progress :( 
Rakk sign for Sean
The closer I get to finishing, the more I want to do with it.

Wednesday, April 11, 2012

Abandoned Security Checkpoint - Stay on target

I'm coming close to the end of this project.
The Edge shader is destroying my poor antennae in the background.
I have a few more props to make here and there. I need to do a some foliage and some extra terrain materials/meshs as well.
I kinda don't like the awnings right now, but we'll see how I feel later.

Monday, April 9, 2012

Abandoned Security Checkpoint - More Texturing/Materials - WIP

So tiledshot basically kills my sobel edge detection since it's based off the screen resolution.
I have a bunch more textures to do but all the big ones are done. After all this is set up I would like to do a sky matinee for the scene and make a video of the lighting changes.

Wednesday, April 4, 2012

Abandoned Security Checkpoint - UDK Materials Test

Did a quick test to see how some of the finished materials would turn out in UDK. I'm about 75% done on the textures but I didn't feel like bringing a lot of them in for time reasons.

Wednesday, March 21, 2012

Abandoned Security Checkpoint - BTW I'm texturing!

I keep forgetting/getting too sleepy to update my progress but I've actually completed all the high poly/low, uvs and projection and moved on to texturing! First piece. One of about twelve or so assets.

Thursday, March 1, 2012

Abandoned Security Checkpoint - High WIP

Moving through this at a good pace. A lot of this will probably be flat projected but I wanted to see how everything was coming together so far.

Wednesday, February 22, 2012

Abandoned Security Checkpoint - Concept Final

I keep forgetting that I'm going to have to actually build this when I'm done so I'm going to called this concept finished before I end up with an even larger asset list. :D

Tuesday, February 21, 2012

Abandoned Security Checkpoint - Concept

Concept for an Abandoned Security Checkpoint. Borderlands style. I wanna see if I can come up with some cool bandit accessories I can place around it.

Sunday, February 19, 2012

Scrapped Design

I was coming up with designs for my next project. I want to do a borderlands fan piece. This was a design for an Iridian weapon that was to be attached to an outpost check point for the Dahl corporation.
I decided it wouldn't mesh well with the overall style so I'm going to start over. It was fun while it lasted.

Monday, February 13, 2012

Crypt of the Vanquished Watchers - Engine Stills (THE FIRE MOVES IN GAME)

So there it is. I'll probably go back and forth on this one but it's effectively done. I'm really excited to start concepting my next idea! Thanks for everyone's support along the way.

Friday, February 10, 2012

Thursday, February 9, 2012

Wednesday, February 8, 2012

COTVW - Texturing Progress

Environment light blown out for a quick render :P
about 65% on the diffuse.