Showing posts with label Crypt. Show all posts
Showing posts with label Crypt. Show all posts

Monday, February 13, 2012

Crypt of the Vanquished Watchers - Engine Stills (THE FIRE MOVES IN GAME)








So there it is. I'll probably go back and forth on this one but it's effectively done. I'm really excited to start concepting my next idea! Thanks for everyone's support along the way.

Friday, February 10, 2012

Thursday, February 9, 2012

COTVW - More Texturing

Almost done with the diffuse at this point.
Diffuse/Normal/Lighting

Wednesday, February 8, 2012

COTVW - Texturing Progress

Environment light blown out for a quick render :P
about 65% on the diffuse.

Monday, January 30, 2012

COTVW - More WIP Low Renders




Some more progress renders. The chain completely blew my polycount :(.

Thursday, January 26, 2012

COTVW - First Low Poly Shot

Still not done with the low completely. I still have a bunch more to build. The Normal is currently at 2048. I tested 1024 and it didn't look too bad but I'd like to see it textured before I make that decision.

Thursday, January 12, 2012

COTVW - Statue update

Work has been going late. I don't have as much time as I'd like to work on this. Hopefully next week will be better.

Sunday, January 8, 2012

Sunday, December 18, 2011

COTVW - More Zbrushery



More work! Just have the door frame, shield and angels and I can move out of ZBrush and on to Max. I'm reconsidering the shield on the roof. I might do something more elaborate.

Thursday, December 15, 2011

COTVW - Revisions Revisions


Some of my trusted friends from work had some input for my sculpts. I'm busy taking care of those before I move on to the roof. Here are two that I have already completed.

Tuesday, December 13, 2011

COTVW - Chain Anchor

Kind of a minor piece but I felt like spending time on it anyway.