Friday, April 13, 2012

Abandoned Security Checkpoint - So close yet so far


Very little progress :( 
Rakk sign for Sean
The closer I get to finishing, the more I want to do with it.

Wednesday, April 11, 2012

Abandoned Security Checkpoint - Stay on target

I'm coming close to the end of this project.
The Edge shader is destroying my poor antennae in the background.
I have a few more props to make here and there. I need to do a some foliage and some extra terrain materials/meshs as well.
I kinda don't like the awnings right now, but we'll see how I feel later.

Monday, April 9, 2012

Abandoned Security Checkpoint - More Texturing/Materials - WIP





So tiledshot basically kills my sobel edge detection since it's based off the screen resolution.
I have a bunch more textures to do but all the big ones are done. After all this is set up I would like to do a sky matinee for the scene and make a video of the lighting changes.

Wednesday, April 4, 2012

Abandoned Security Checkpoint - UDK Materials Test

Did a quick test to see how some of the finished materials would turn out in UDK. I'm about 75% done on the textures but I didn't feel like bringing a lot of them in for time reasons.

Wednesday, March 21, 2012

Abandoned Security Checkpoint - BTW I'm texturing!

I keep forgetting/getting too sleepy to update my progress but I've actually completed all the high poly/low, uvs and projection and moved on to texturing! First piece. One of about twelve or so assets.

Thursday, March 1, 2012

Abandoned Security Checkpoint - High WIP

Moving through this at a good pace. A lot of this will probably be flat projected but I wanted to see how everything was coming together so far.

Wednesday, February 22, 2012

Abandoned Security Checkpoint - Concept Final

I keep forgetting that I'm going to have to actually build this when I'm done so I'm going to called this concept finished before I end up with an even larger asset list. :D

Tuesday, February 21, 2012

Abandoned Security Checkpoint - Concept

Concept for an Abandoned Security Checkpoint. Borderlands style. I wanna see if I can come up with some cool bandit accessories I can place around it.

Sunday, February 19, 2012

Scrapped Design

I was coming up with designs for my next project. I want to do a borderlands fan piece. This was a design for an Iridian weapon that was to be attached to an outpost check point for the Dahl corporation.
I decided it wouldn't mesh well with the overall style so I'm going to start over. It was fun while it lasted.

Monday, February 13, 2012

Crypt of the Vanquished Watchers - Engine Stills (THE FIRE MOVES IN GAME)








So there it is. I'll probably go back and forth on this one but it's effectively done. I'm really excited to start concepting my next idea! Thanks for everyone's support along the way.

Friday, February 10, 2012

Thursday, February 9, 2012

COTVW - More Texturing

Almost done with the diffuse at this point.
Diffuse/Normal/Lighting

Wednesday, February 8, 2012

COTVW - Texturing Progress

Environment light blown out for a quick render :P
about 65% on the diffuse.