Wednesday, February 22, 2012

Abandoned Security Checkpoint - Concept Final

I keep forgetting that I'm going to have to actually build this when I'm done so I'm going to called this concept finished before I end up with an even larger asset list. :D

Tuesday, February 21, 2012

Abandoned Security Checkpoint - Concept

Concept for an Abandoned Security Checkpoint. Borderlands style. I wanna see if I can come up with some cool bandit accessories I can place around it.

Sunday, February 19, 2012

Scrapped Design

I was coming up with designs for my next project. I want to do a borderlands fan piece. This was a design for an Iridian weapon that was to be attached to an outpost check point for the Dahl corporation.
I decided it wouldn't mesh well with the overall style so I'm going to start over. It was fun while it lasted.

Monday, February 13, 2012

Crypt of the Vanquished Watchers - Engine Stills (THE FIRE MOVES IN GAME)








So there it is. I'll probably go back and forth on this one but it's effectively done. I'm really excited to start concepting my next idea! Thanks for everyone's support along the way.

Friday, February 10, 2012

Thursday, February 9, 2012

COTVW - More Texturing

Almost done with the diffuse at this point.
Diffuse/Normal/Lighting

Wednesday, February 8, 2012

COTVW - Texturing Progress

Environment light blown out for a quick render :P
about 65% on the diffuse.

Monday, January 30, 2012

COTVW - More WIP Low Renders




Some more progress renders. The chain completely blew my polycount :(.

Thursday, January 26, 2012

COTVW - First Low Poly Shot

Still not done with the low completely. I still have a bunch more to build. The Normal is currently at 2048. I tested 1024 and it didn't look too bad but I'd like to see it textured before I make that decision.

Thursday, January 12, 2012

COTVW - Statue update

Work has been going late. I don't have as much time as I'd like to work on this. Hopefully next week will be better.

Sunday, January 8, 2012